Metro: Exodus debuted at Microsoft’s E3 press conference a few days ago with an absolutely stunning trailer. And not only did it look gorgeous, it gave us a glimpse of several new as well as returning gameplay elements we can expect to see in the game when it launches in 2018.
We’re obviously very excited about it- the previous two Metro games have been some of the most intense, atmospheric first person experiences ever- and we’re sure you are to. To help you get even more excited, in this feature we’re going to take a look at ten awesome details about Metro: Exodus that we feel you should know about.
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What Fallout 4 should have been! What I love about European games is they are written as simulation. AI NPC the world, etc. That's why in STALKER SoC you had real wildlife actions and a non static world. It's the same in Gothic and the latest Elex too. Western games are much more heavily scripted which leads to more "Static worlds" where the same thing happens every time - like the weather when you come out of the dream intro in Witcher 3.
The funny thing is developers think that if they do the same boring shit like COD that they won't be successful but there is an exception 4A is a masterpiece just keep giving me metro Idc if the graphics are the same everything about those games were perfect just keep the feel of the game the same and more story and stuff to do is all Im asking for
Without khan or the moscow setting I feel like this game will crumble, and this is coming from someone who has put 200 hours into redux and gotten every achievement for it. Crafting? Settlements? Open world? I pray to jesus this won't be like fallout 4 in any way shape or form
Nope, it's just a little more open without been open world (think tomb raider)
I can see how this will benefit the game and encourage lots of exploration. Really wish there was a 2-4 (mostly just 2) player coop but make it like souls were enemies become more difficult.
God, I fucking hate crafting in games, The Evil Within 2 didnt needed it and simply made you vaste time on just running from point A to point B to make feel like the game is longer but in reality if you cut that shit, the game itself will be pretty short. The Metro doesnt need this shit, it will fucking ruin sense of balance in game! Crafting is for lazy devs that cant balance the amount of resources player will might need or not!
Depends how its implemented, if it has to do with the weapons mechanism and condition I'm shure it will be awesome.
Some good examples of games with jamming mechanics are STALKER, Farcry 2, and fallout NV.
Where jamming in games becomes annoying is when it cannot be avoided, which is why farcry2 gets critiqued for it, since in that game theres no way to clean or maintain guns to prevent jamming, its just a use limiting factor
idk i really dont want most of the game to take place outside, even in 2033 and last light, going outside was fun, but it got boring after 10 minutes. On the other side scavenging the underground especially in last light when you have the car, was way more fun to me. Rn it feels like a generic ubisoft game.
I'm not really a scientist, but I'm pretty sure a nuclear winter doesn't pass that fast. Same with the radiation. I'd be better if it was passing, but not almost entirely gone. Artyom would be long dead by the time it subsided. Still looks great though. Definitely gonna but this
Brandon Schnurr Most radiation from a nuke dissapears after 2 weeks. Look it up, it's a phenomenon called 'half life. Meaning the time that it takes for a matter to loose half of it's radioactive value.
I honesty am mad that this game is gonna take place outside Moscow I was really looking forward to fighting in the metro against that racist faction and explore more of the metro this is not a metro game anymore now that you leave the metro I'm pissed they did this I loved 2033 and last light the metro in the game made it unique but now we have to leave Moscow I'm so mad at this decision
ive thought about it too, the series is called Metro, so can the story take place away from the Metro? third book still takes place inside Metro except for a few stalker trips to the surface world. but i feel like as long as the protagonist came from the Metro and is experiencing living on the surface world thru the eyes of a long time Metro dweller, its still a Metro story and besides, Metro is still there and can be explored by other characters, there are still many stations the previous games did not visit
I don't know if I'm the only one but I'm kinda happy they haven't made it full on open world because it just wouldn't work with the type of game metro is , and the way it tells it story has a real urgency to it , I dunno tbh I just feel that open world wouldn't work with metro
TheGameHouse I agree metro wouldn't really work with a full open world. It always had this feeling of being trapped and really made the atmosphere because it was tight areas with something that could be waiting around the corner. If it was fully open world you could just avoid all that by running around. I like the open areas they are doing because it's still linear. Stalker is different it has story but there's a more survival scavenging aspect to it than metro almost like fallout but not quite.. Metro is survival but it has more linear story than stalker and relies on planned instances like the librarian area in 2033.
While I enjoy open world, I'm not one of those who think every single game needs to be open world, there is plenty of games in that category, the immersive story driven experience of the first two metro is a perfect fit for the third..