terminal22 terminal22 so your the dumb kid here look dude this comment was 10 months ago dumbass
The fbi actually track you down if you watch child porn.
Like fuck off kid I’m the funniest person in my school look
What’s your problem? I’m joking around and you half to be so triggered
Because your not funny? Sad.
So what you're saying is, suppressors are like a good upgrade to the weapon. Someone will probably give me a reason as to why every soldier just doesn't have a suppressor on his or her weapons, but still.
Stop the nonsense. The reduction in velocity is due to the use of subsonic ammunition. What you described applies only to supersonic ammunition, which defeats the purpose of using a suppressor (unless you're just using it to protect your hearing).
If you want to effectively suppress the shots, you must use subsonic ammo (bullets going slower than the speed of sound). Hence the reduced velocity, causing lower damage and increased drop.
This may have already been hacked to death by someone way down in the comments that actually has lots of experience with suppressors but irl if you suppress any rifle or handgun and if you want the suppression of the weapon to be most effective, you need to shoot subsonic ammunition so you won't still get a "crack" from the bullet once it breaks the sound barrier. In most handgun and rifle ammo this is quite a reduction in velocity (trajectory, recoil, & damage) from their full powered loads,.. the only exception that comes to mind is .45 acp which with most full powered loads is naturally subsonic already which in this case you won't lose anything because there is no need to shoot reduced loads (they are already below 1100 fps). This is one weapon in COD that they get wrong in that it shouldn't suffer from any loss in anything (suppressed) but I get that they need to balance the gun somehow. So in other words with another example - If I shoot a properly supposed .308 rifle irl that normally shoots at 2600 fps and use a subsonic load that now shoots at around 1000 fps, yes my drop is going to be much greater and my damage will be much less and the recoil will be substantially less because of the reduced load and the extra weight of the suppressor at the end of the barrel. I have noticed that in call of duty though that most weapons that are suppressed still retain the supersonic crack of the bullet which tells me they are full powered loads and yet they do make you live by the physics rules of a suppressed weapon shooting subsonic ammo so the games audio depiction of their suppressed weapons are incorrect but not there drop, damage, and recoil (I only have experience with call of duty on this ones though). I guess i'm not arguing, they seem to get it wrong but technically it's really only their sound depiction of the weapon from my point of view. Who am I though,.. I'm not even that good at COD 👎🏻
1. bullet drop increase because of sub sonic amunition. The velocity of the bullet should be under the speed of sound for a "silenced shot" that´s about 300m/s. A normal bullet has 700-1000m/s(rifle)
3. Damage is how much kinetik energy goes into the body. Of course that depends on the geometry of the projectile.If the bullet stuckes in the body the wole energy "turns into damage". The more power avalible the more Damage is possible. And because Energy is not only m*v rather it is (m*v^2)/2. So speed effects the energy much more than the mass. A normal kal.30 bullet has 4000J wile a sub sonic bullet for the same rifle has 700J. (J=joule=energy)
Funny thing is, Suppressors work the best with subsonic ammo. Meaning ammunition going below the speed of sound. When you break the sound barrier you make a sonic boom. Its rather loud and the boom happens as your bullet leaves the barrel into the open air.
Most modern ammunition is super sonic, Even many smaller pistol loads including .22lr, 9mm parabellum, and .45 acp.
A gun which firing super sonic ammunition creates three sounds.
The mechanical action of firing and cycling the ammo.
The explosion created from the powder burning.
The Sonic boom.
This means the suppressor only mitigates one of three sounds.
The explosive force of the burning powder.
And while the mechanical action can't really be effected, The sonic boom is also still rather loud by comparison.
Battlefield increases bullet drop because less powder = less velocity. But less powder also removes the sonic boom.
Subsonic ammunition also explains the reduction in "Damage"
As far as recoil, Negative. Yes the suppressor adds mass, Which reduces some of the velocity, but it's also harder to stop that movement. So being technical, the recoil isn't less, it comes in a different form. But it does provide a mild benifit, in that, if it were to make a large enough difference, the muzzle flip, would be reduced slightly, reducing the need of fine motor skills to present the gun on target for the next successive shot. But really, recoil control is only one dynamic here. Shake in your hands, muscle tension, adrenaline, etc. All play a part in that mechanic, and recoil/strength plays probably one of the smallest. Between that, muscle fatigue, and other issues from sustained firefights.
Really, Battlefield and COD are being more accurate then most video games. But at the end of the day accuracy comes second.
Your looking at the physics of the object, Not the whole situation.