When describing how the added mass if a suppressor decreases recoil, your use for technical and correct terms was flawless, rather than saying it decreased the force on the gun you correctly used momentum! Of course if you had said force like many people it’s no fault to you, but just know it doesn’t go unnoticed when you get things like physics right!
Silenced rounds are subsonic. They travel much slower than your average FMJ. Slower speed + physics means a subsonic round will slow to a stop faster than a regular round. Hence the faster drop.
Unless of course you're running regular rounds through your silencer, in which case you're going to cut that suppressor's life by 95%
What are you talking about. The entire point of a silencer or suppressor is not sound. There's like 50 benefits a suppressor can bring that aren't even sound related, and if you had experience with a suppressor you'd know.
No, firing standard loads will not reduce the lifetime of a suppressor. Suppressors are designed with high end materials designed to handle high pressures and extreme heats. The biggest killer of suppressors is the same as barrels and other components, and that's too much rapid fire in too short a time.
Yes militaries are issuing standard loads with suppressors. US spec ops for example run Mk262, Mk318, and M855A1 rounds through their 5.56mm cans. All of those are supersonic loads. Running subsonic rifle rounds can result in as much as a 90% reduction of muzzle energy, basically making your gun as powerful as a peashooter. Not only that, subsonics drastically reduce the reliability of your weapon.
You don't know what true stealth is. Subsonics fired out of a suppressor still register at around 120-130db. That's about twice as loud as a police car's siren, clearly audible for hundreds of meters. Not good when your effective range is basically nothing.
This is true stealth, and what riflemen and snipers use with a suppressor. They use standard supersonic loads, with the suppressor reducing their muzzle report to around 135db. They put rounds downrange, which emits a supersonic crack that is tangential from the path of the bullet. This basically means the air will start cracking around the people downrange making it sound like they're getting engaged 90 degrees or even sometimes 180 degrees from where the shooter actually is. This crack is now louder than the report of the gun itself, masking the position of the shooter. Do you ever wonder why when there's an assassination or a military group comes under ambush, they have such difficulty figuring out where the gunfire is coming from? With crowds of hundreds sometimes pointing in every direction? That's why.
You're defeating the entire purpose of a silencer / suppressor if you're using supersonic rounds. You don't want a loud crack of the bullet breaking the soundbarrier. That's... you know a loud bang noise.If you're running a silencer, you should be running subsonic rounds with it. That's what videogames are modeling. Subsonic rounds traveling slower, thus dropping earlier. Also a round traveling slower so less kinetic energy when it hits the target (I mean.. still being shot, but it is less energy).
And yes firing standard loads through a suppressor will greatly reduce the lifetime of a suppressor. These are established facts, and no that's not what militaries issue when supplying silencers. They're not absolute morons. They're not going to run loud ass supersonic traveling bullets when they're trying to be stealthy.
Hell, maybe you know a guy in the army that got his hands on a silencer somehow, and his dumbass put standard rounds through it when he was overseas, but that's absolutely not the standard way they go about things in either the US Army or Marines.
No you're not. Suppressors are designed to run standard loads and that's the only thing almost all miltiaries issue with suppressors. Suppressors can last tens of thousands, some even hundreds of thousands of standard rounds without issue.
Dude... you have clearly no clue why Games handle supressors like they do ^^
Its just a way to make sure that supressors/silencers are not too op if you put them on your Gun. Nothing more. Of course the dont make less damage and all that stuff. But as a Game Creator, you need to find a way to balance the Guns and the use of a Silencer.
1. Suppressors add ~ 50 fps by themselves
2. Mass of the suppressor is not the idea, the baffles effectively act like a muzzle brake. The Nelson device is for barrel tilting firearms, namely Browning action pistols... not applicable to rifles.
3. Correct velocity is increased, speed kills
Not hating on anyway I actually really liked this video but mass times velocity would give you the momentum of the bullet to find the energy (I’m assuming you meant kinetic) you would multiply the mass by the velocity squared and divide it by two.
So let's see we have a muzzle brake that decreases recoil on semi-auto weapons, we have a compensator that decreases recoil on auto weapons, we have an extended barrel that increases the range of my weapon, we have a flash hider that makes harder to know were i'm shooting from, and finally, we have a supressor that makes the sound of the weapon harder to detect, increases the range, increses the damage and decreases the recoil of bullet small bursts shooting, I wonder which one I'm going to choose...
Ur wrong on a suppressors barrel gas gets trapped inside making the bullet travel slower to take away the sonic boom that makes the gun loud so technically it doesn’t reduce the damage but slows down the bullet
Trapping the gas doesn't slow the bullet down. The bullet has still accelerated down the full length of the barrel, thus enters the suppressor at regular bullet speed. The gas is trapped and circulated as the bullet passes through the suppressor, but there's still positive gas pressure behind the bullet as it travels through. The suppressor doesn't create a vacuum or any negative force that would pull on the bullet to slow it down.
If you look at chronograph readings, you'll see that just attaching a suppressor will result in around a 10-30/ft/s increase in velocity.
Because they're expensive. Like 3x the price of the actual gun expensive. They add length, weight, and additional maintenance. They alter the balance of the gun. Sometimes they can throw gas back into your face, and if run the gun too hard depending on its construction, the suppressor can melt. If the suppressor starts walking off the threads, it may fall off or induce baffle strikes.
I think the idea with more bullet drop when using a suppressor is due to using subsonic rounds to maximize the effect of the suppressor. Subsonic bullets will have more drop than supersonic bullets. Same with damage - less energy with a subsonic round.
The points made in the video were correct however the reason why video games got them wrong is that the games that were covered are not focused on being realistic but a fun and balanced game. The developers add in unrealistic pros and cons to the weapon attachments to ensure that all the attachments are balanced.
That was one thing I was surprised about, too, when I was on the range - still back when I was in the AF. One of the instructors was showing us his new Berretta and we took a couple of shots. Then we were given a (..hhm-hmm!) "SILENCER" and I expected it to be like in all those "mob-movies", where you hear almost nothing, and you just see the bullets hitting the target. The fucking thing made no difference at all if you ask me! :D :D ...and it was FUCKIN' HEAVY, too! Goddamit! I had to grab my wrist with my left hand just to be able to aim steadily...