The art of OwlBoy is absolutely lovely. It gives the whole game a lot of character.
The trouble is that it failed at making a good retro game : it copy pastes mechanics seen in old games BUT fails at making anything new or even remotely interesting with them or it's level design.
I can't say I have spend a bad time with the game (again, lovely art) but that is in no way an overlooked indie gem.
I would call Owlboy the most overhyped indie game, as in - not deserving attention it's getting. It's graphics and that's it - gamedesign is extremely simplistic and boring, it's just not interesting to play
Thank you. I had not heard of many of these. I think that I will get Epistory... I was just thinking that a game requiring skill other than button-mashing would be very interesting. I was thinking of using timing and such to determine damage, but I really like the idea of typing words to kill enemies.
Probably the best mechanic for mainstream games would be to have different weapons require different skills. For instance, I could easily see some magic attacks requiring you to type different things.
HOLLY CRAP!!! OWLBOY IS £18.99 on UK Steam, i played the crack and it's not even that good. I can get many better games for £7.99 or below. I want to support indie devs but £18.99 for a short and fairly monotonous platformer is ridiculous. I'm a student and £18.99 is a whole weeks worth of food shopping, if you think i'm being cheap then please put in perspective that (indie game) Hollow Knight (which i brought on Steam) is £10.99 and that's for what many will consider game of the year with 50+ hours of gameplay. Owlboy can go f%*k itself and so can the AAA £50 plus lootbox thieving bastard major devs, i will pay if i can if the price is fair and £8 more then HK for frigging Owlboy is just not fair.
Yeah it is a shame; the art of owlboy is just lovely but the game design is brain dead, such a waste.
And that's NOT an overlooked game in any regard. It got a lot of press at its release and sold well.
This is a human beings effort at creating a piece of ART they probably spent nearly everyday up until its release thinking about it and working on it
Not including all of the time they spent beforehand during their childhood drawing, coding, learning how to make games, writing, etc...If you don't think its worth a measly 19 dollars in my opinion youre very wrong
Also you pirated an indie game which is not a good thing to do
I could say the same for many AAA titles. Millions of dollars and hundreds of people working on a game do not guarantee that it will be good. Regardless, time went into it, and the developer needs to charge a price that makes the development worth it. And, unfortunately, smaller studios have to charge more than a AAA studio for what you get since the smaller studio will sell far fewer copies of the game.
Unlike Metroidvania and Roguelike/lite, Souslike is not a concept. Cuphead is Soulslike. The Surge is Soulslike. Dark Maus is Souslike. Hollow Knight is Soulslike. What do all these games have in common? Barely anything. At this point any game that's either hard, an rpg, atmosferic, or has "Dark" in its name, is Soulslike. If you want to compare games to Dark Souls, just say what they have in common. Souslike is too redundant.
Pedro Nascimento roguelike/lite has the same exact issue as soulslike. Roguelike has morphed into ... everything. I saw someone call a regular platformer that just happened to be difficult a “true roguelike” because you die a lot in it. I think soulslike could certainly be a genre just like roguelike if people actually stuck to the definition. For example, salt and sanctuary has a ton in common with dark souls. That is one game that could definitely be called a soulslike.
I'm sorry, mate but I don't agree. In most of the cases, and there's a lot so that may be the case for a few of them, the comparison is made because there's a few features that are similar to the Souls games itself. And it would be ok if it was "standardized". But as it is, its mostly meaningless, and a way of promotion. https://www.youtube.com/watch?v=AoOC2y9s4VA Check this out, if you haven't. You'll get the idea I'm failing to express.
No, it was not random, even if you yourself did not call Cuphead "the Dark Souls of plataformers", a lot of critics did! And how does the devs doing the exact same thing as the critics solve the problem? The lack of specificity stands.
Don't think games like OWLBOY, SAMOROST 3 and EPISTORY was overlooked. The attention they received, as well as their sales figures, is what most smaller indie develops dreams of getting.
But definitely an exciting list of games where it is worth checking out some of them.
Being put in a bundle doesn't mean they were a failure though. I have seen plenty of games that I know were wildly successful that I've seen in bundles, especially at humble.
Anyway, this might interest you:
I have Glitchspace and backed it in Early Access. As a fan of Portal and a silly excuse to get into coding cause I'm technologically stupid.
As for Shantae, I have one of the games and wanted to pick up it up. The game is an easy and fun platformer which I love because I'm bad at competitive stuff. Only issue I have with Risky's Revenge is that I'm having some problems figuring out where to go (I refuse to look up a guide) but I get it eventually.