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...in which I nitpick about my favourite game in years.
With Pillars of Eternity, Obsidian attempts to recreate the wonder from the old Infinity Engine games. Does their cRPG match up? Find out in this review. No spoilers!
► Basics combat & attribute guide: https://www.youtube.com/watch?v=VZEbrJlPcn0
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Pillars of Eternity
Developer: Obsidian Entertainment
Publisher: Paradox Interactive
im guessing the game had some updates by the time i got it im able to carry at least 7 camping supplies maybe more but i might never know because by the time im ready to return to a village ive used most of them up.
I like Pillars of Eternity... but it's not really what I want. I love the writting, dialog and graphics. But something bothers me about the gameplay and how the story is told.
I keep wanting it was a better version of Neverwinter Nights 1 or 2.
I just bought this on ps4, hoping the port is decent. Either way i can't wait to dig into this gem. I already know I'm going to waste countless hours building my party. Appears to be the perfect blend of Icewind Dale - Baldur's Gate - maybe even Neverwinter.
The standard edition has about 40 hours of main story content. Perhaps if you complete everything it gets close to 80, it's been a while so I'm not quite certain, but it's certainly possible. The complete edition adds the White March expansions which each feature around 10 hours of story content (+ a couple of more hours with every side thing done) each.
I appriciate your review, but I really didn't like it. It is surly the one of the weakest games I played. Most notably the writting is terrible and everything feels repetative. I would probably rate it 4/10 and not 3/10 because it introduced me to CRPG genre and so far I really enjoy Divinity Original Sin (thanks for the review) and I plan on playing The Dwarves and Wasteland 2 (again thanks for the review).
I started playing Divinity Original Sin a a few days ago , and it is basically my introduction to this category of games. CRPGs. I really like your reviews.
To me , a fan of a certain type of games is the most qualified reviewer, and you do a great job.
I'm eagerly waiting to experience some more similar games once I'm done with DOS, and PoE has grabbed my attention thanks to its amazing visual style.(imo at least)
Except I mentioned quite a few negatives? Considering this was a launch review, certainly after playing it for many weeks after that as well I can think of a few more points - although I don't think they're all that crucial personally - like how the stronghold was really disappointing and how the first expansion, White March Part 1 was somewhat of a letdown but that doesn't take away from the fact that, even though this is one of my favourite games in years, I think I certainly mentioned quite a number of flaws when it came out.
Is is only me or something is wrong with the combat in this game? Everything seems to be fine in theory, but in practice I feel that every combat encounter is repetitive and the same. Additionally there are plenty of those combat encounters and you cannot talk it through out of combat in most cases, therefore making combat boring and irritating in the long run.
You surely speak about PoE ? Not about Dragon Age Origins ? And I am not trying to be mean. I am quite surprised. Those are exacly things which I say about DA O combat. Boring, repetative, highly annoying ... well you didn't mention op magic (PoE has it just like Origins) or annoying one animation of attack (Origins problem).
However I had no problem with combat. Except for boss fights which demanded better tactics from me.
Excellent review Haas. You got right to the point about what this game story is about without spoiling anything. I was on the fence about buying it until I listened to your review. I bought it and it is excellent. Thanks...plus I subscribed.
Is all the dialog so formal? For instance in baldurs gate, you had people talking as if they were actual farmers and shit. The dialog in watching your video seems like everyone talks so formal. Is there any kind of dialog like this: "Let's see what yer guts be lookin' like!" "Aye, now this be more like it! The first t' disobey me orders gets an axe in their skull."
Would this game be a bit too hard to get into for someone who has never played a Crpg? I was looking at this game or Divinity: Original Sin, but wasn't sure which would be easier for a newbie to these types of games.
I HATED the attributes, and I hated the magic casting from the spells to the fact you cant buff pre combat. In the end I wasnt pulled in enough to even finish this game. They should have stuck with D&D lore/rule sets... they tried to make a user friendly "unique" one but in the end it just felt vanilla and boring.
So fucking true, the attributes just don't seem to be able to define a character, it's like i'm not actually building the characteristics of a person, but just putting random numbers together.I actually gave up on the game because of that, tried playing again i think 3 times. One day....
It's a very good game and Obsidian definitely tried to cover everything....but it feels like it just needed an extra "push" in either direction to make it great...better enemy AI, more colorful companions with better interaction, stronger antagonist's presence, more depth to stronghold etc.
Still, their best game probably and this time Obsidian will finally get a chance to make a sequel of their own.
Was thinking of buying this. How do feel it compares to Wasteland 2? I was thinking of buying one or the other. I love both fantasy and sci-fi so it's a hard decision. Also currently playing Arcanum. What a wonderful game. Love your reviews!
Interesting that you mentioned the existence of dump stats, given what they said in developer vlogs about wanting to avoid that and have it impossible to make a 'bad' character build no matter what stats you choose.
+SaysRobert I don't think it's necessarily due to not trying or intentionally skipping the attempt. It just proved to be too difficult to really balance that way. In an earlier beta version for instance, perception gave +accuracy as well, which would have made it (in)valuable for DPS classes. They removed that, presumably for balance reasons, which now leaves it as a tank-only stat.
Good to know. Or is that bad to know? :P I wonder why they didn't make good on all their vision and plans when they were supposedly set free from what held them back in previous developments.
+SaysRobert Yeah, I don't think they succeeded on that part. Every attribute helps you, but there are clearly attributes which don't help you in any significant fashion. You can max out dexterity on a tank fighter, and you'll get some reflex defense out of it, but those points would have been spent far and far better elsewhere. There are fairly straight forward builds that you want to adhere to, like maxing might, intel and dex on almost all the damage dealers (Druids, Wizards, Ciphers, Barbarians). Making a wizard focused on perception, resolve and constitution for instance is... well.. bad. Plain and simple.
Big, big fan of the original Baldur's Gate and similar games so certainly interested in this. Do have to ask which out of this and Divinity Original Sin you prefer though Haas. Divinity is a great game and I strongly suggest any who haven't played it to give it a go.
+Drezzek01 Great to hear they've been useful! D:OS was very surprising at the time and contained some great combat. Combat here is of course not turn based, as you can see in the review it is real time + pause and some people might not like that style of combat and prefer the turn-based mechanics of D:OS, but otherwise it contains fantastic writing and story (something D:OS did lack). For me, I enjoyed them both but definitely think PoE is a lot better.
i couldnt play it with these might for mage etc utterly insane design choices, it just feels like a hottie call you to bed then she sends you home with a blue ball sooo disappointing, and at least you could mod these things but no
To those feeling the same way, I never played a top-down RPG until recently. I still haven't played another infinity engine game. Even though I love games like Skyrim, Fallout 3/NV/4, and Mass Effect, I am LOVING Pillars of Eternity. The choice, the level of personal interaction with everything, and the amazing writing really makes the world come alive.
That's exactly it. The original Infinity Engine games were based on the second edition Advanced Dungeons & Dragons ruleset, which are by now of course horribly outdated. With Pillars they very much kept that concept in mind and have created a much more modern version of many of those mechanics.