Free to play looter shooter ARPG
some would say free to play mmorpg but I don't
PC: Graphics = GTX 970, CPU = CORE i7 3.6ghz
CONSOLE :PS4, Nintendo Switch, Nvidia Shield
Sorry forgot to put up the image I wanted to reference: https://goo.gl/tUo2cX This is from Knights of Sidonia; doesn't that look like it could be a Warframe? Anyways, I like the aesthetic of Warframe and body horror sci fi stuffs coming from Manga, I look forward to the future unraveling of Warframe.
Somehow I missed this video, after all the crap you talk about warframe, I'm glad you finally see the point of all the stupid grind, senseless shooting, my question is: why didn't you make a video of your reactions for second dream and we within?
I've appreciated your criticism of the game, it has felt honest if not frustrated. In this vid you begin to realize what it was all for, and on reflection you perhaps haven't been apart of the community that spent years anticipating and speculating on what the quests have finally answered. That element added significantly to anyone who was already sold on the main gameplay loop.
Edit: Others have mentioned that this game is older than the example you cite. I will add this, what you see in Warframe is closer to the vision that the original Dark Sector had before the publisher got involved. As for the look, the Guyver has been directly attributed as one of many influences. DE wears its love on it sleeve and it plainly shows in Warframe.
quests getting better as you progress is just the fact how the game has been developing, you can see in the quests from where this game came to its current state. Btw i played this game for 3+ years and i never had trouble with quests but i am a veteran player i always had enough gear to finish those, and one thing is you will always have on and off relationship with warframe, when the new content gets boring you drop it and get on it when a new update is released
Another wrinkle in the grind wall issue is DE doesn't want to invalidate players time and efforts. So, just obliterating the Grind or giving away stuff is problematic. I have had many talks with players who felt their time spent getting event exclusives had been invalidated by them being reintroduced into the game, etc. Then there is the ever steady power creep that eventually leaves your fav xyz item becoming less meta and effective. These are practical and inevitable problems of progression, that on average I think DE does a fair job.
As a new player it's really hard to get going cause you hit walls of crafting for hours and u can skip that by spending plat but if you get over the first few days of playing you will start to enjoy the game more and more and every crafted item will mean something to you :) kinda sad part is that the game is like the more you play the better it gets and actually that's why people stick around and come back to the game
I am curious about this issue. I don't play many of these other games, but I know people who do. I personally played STO, because I am a massive Star Trek nerd. That game has more than its share of grind. Not enough being offered to keep me going, or to pay to take the edge off it.
The placement of the quests is to mirror the experience of long time players. When the game first came out we had to grind through the star chart. Scan enemies and read lore in the codex and try to piece together a universe that was not explained. Then more and more quests came out to fill the gaps in the mystery. Overall it's still based on build diversity leveling and grinding instead of a quest based mmo but even though the questing is sparse i believe it's fantastic story telling.